Enzo 2.1 documentation

Grid Field Arrays

Field arrays are convenient ways (within code linked against the Enzo code base – including within Enzo itself!) to access grid data such as the baryon fields, or particle lists. They can also be used to get pre-defined derived fields, such as temperature. They are intended to be used by solvers, initializers, and analysis routines. The hope is provide a clean way for classes other than the grid to get to grid data, and to help make the current code base more modular.

Class Description

The array class is pretty simple: just enough to represent an N-dimensional grid, without any spatial information. Here is the heart of it, from EnzoArray.h:

template<typename T>
class EnzoArray
{
public:

  EnzoArray(int rank, int *dims, int *start, int *end,
        FLOAT *cell_size=NULL, int derived=FALSE){

...

  int Rank;                        // number of dimensions
  int Dimension[MAX_DIMENSION];    // total dimensions of all grids
  int StartIndex[MAX_DIMENSION];   // starting index of the active region
                                   //   (zero based)
  int EndIndex[MAX_DIMENSION];     // stoping index of the active region
                                   //   (zero based)
  FLOAT CellWidth[MAX_DIMENSION];

  T *Array;

  // used for velocities and positions
  T *Vector[MAX_NUMBER_OF_PARTICLE_ATTRIBUTES];

...
};

#define EnzoArrayFLOAT EnzoArray<FLOAT>
#define EnzoArrayFloat EnzoArray<float>
#define EnzoArrayInt   EnzoArray<int>

The array classes are really a single template, but the macros at the bottom of the header file will hide that from you.

Array vs. Vector

In the above code block, you’ll notice two pointers: T \*Array; and T \*Vector. Here are the rules that these attributes follow: Only one of these will be used, and which one is used depends on the type of data you try to access. Namely, field data, such as density, will be pointed to by Array, and vector data, such as velocities or particle positions, will be pointed to by Vector.

Destructor (What Gets Deleted)

When the destructor is called, Array and Vector get deleted only if derived is TRUE. This is to keep the usage (declare and delete) similar for both derived and underived data. We really don’t want to delete the density field on accident.

Access Methods

There are six accessor methods declared in Grid.h, two per data type (float, int, and FLOAT).

EnzoArrayInt *CreateFieldArrayInt(field_type field);
EnzoArrayInt *CreateFieldArrayInt(char *field_name);

EnzoArrayFloat *CreateFieldArrayFloat(field_type field);
EnzoArrayFloat *CreateFieldArrayFloat(char *field_name);

EnzoArrayFLOAT *CreateFieldArrayFLOAT(field_type field);
EnzoArrayFLOAT *CreateFieldArrayFLOAT(char *field_name);

These methods are defined in Grid_CreateFieldArray.C. Basically, they allocate a new EnzoArray, fill in the dimensions, attach the relevant pointers, and hand it back to. All you need to do is delete the return object.

Field Numbers and Names

The arguments to are either a field number, defined in typedefs.h, or the string version of the same. The string versions are defined in a long array, named field_map in Grid_CreateFieldArray.C. This means you can access something as

EnzoArrayFloat *density_array = mygrid->CreateFieldArrayFloat(Density);

or

EnzoArrayFloat *density_array = mygrid->CreateFieldArrayFloat("Density");

There are some fields which have names that are the same as grid attributes, like ParticlePosition. Rather than have a huge namespace conflict, these have field numbers prefixed with a “g”, e.g., gParticlePosition. The string called is still just “ParticlePosition”, like

EnzoArrayFloat *ppos = mygrid->CreateFieldArrayFloat(gParticlePosition);

or

EnzoArrayFloat *ppos = mygrid->CreateFieldArrayFloat("ParticlePosition");

The important part of the map is that it knows the data type of the fields, which you need to know, so you can call the right method. This is really pretty simple, since just about everything returned is a float. For a complete list of the (hopefully current) fields, see the section Field List Reference. For the best reference, check in typedefs.h, and Grid_CreateFieldArray.C.

Using the Methods

Here’s a somewhat long-winded example of how to use the arrays. First, here’s function to create a non-uniform grid

grid *Linear3DGrid(){
  // Create a new 3D grid
  float dens = M_PI, total_energy = 0.5, internal_energy = 0.0;
  float vel[3];
  int dims[3];
  FLOAT left[3], right[3];

  grid *lineargrid = new grid;
  int i, j, k, rank = 3;
  int index;

  for (i = 0; i < rank; i++) {
    dims[i] = 134;
    left[i] = 0.0;
    right[i] = 1.0;
    vel[i] = (i+1) * 0.125;
  }

  NumberOfParticleAttributes = 0;
  lineargrid->PrepareGrid(3, dims,
                          left, right, 2);

  int result = lineargrid->InitializeUniformGrid(dens, total_energy, internal_energy, vel);
  assert(result != FAIL);

  EnzoArrayFloat *dens_field = lineargrid->CreateFieldArrayFloat("Density");

  for (k = 3; k <= 130; k++) {
    for (j = 3; j <= 130; j++) {
      index =  k*(134)*(134) +
        j*(134) + 3;
      for (i = 3; i <= 130; i++, index++) {
        dens_field->Array[index] = (float)(i + 1000*j + 1000000*k);
      }
    }
  }

  delete dens_field;

  return lineargrid;
}

Notice how this function uses CreateFieldArrayFloat to set the values of the density array.

Now, here’s a program that creates a uniform grid, and looks at some of the attributes:

Eint32 main(Eint32 argc, char *argv[]) {

  CommunicationInitialize(&argc, &argv);

  grid *agrid = Linear3DGrid();

  EnzoArrayFloat *dens = agrid->CreateFieldArrayFloat(Density);

  Eint32 index = 7 + 8*134 + 9*134*134;

  printf("density rank = %"ISYM"\n", dens->Rank);
  printf("density dim[0]  = %"ISYM"\n", dens->Dimension[0]);
  printf("density start[0]  = %"ISYM"\n", dens->StartIndex[0]);
  printf("density end[0]  = %"ISYM"\n", dens->EndIndex[0], 130);
  printf("density field[7 + 8*134 + 9*134*134] = %"FSYM"\n", dens->Array[index]);

  delete dens;
  delete agrid;

  // End the overall test suite
  CommunicationFinalize();

  return 0;
}

This is a complete program, field_array_example.C; what this snippet lacks is the fairly long list of header files that need to be included. You can compile this by calling make field_array_example.exe in source directory.

Field List Reference

Field Number Field Name Data Type Array or Vector
Density “Density” float Array
TotalEnergy “TotalEnergy” float Array
InternalEnergy “InternalEnergy” float Array
Pressure “Pressure” float Array
Velocity1 “Velocity1” float Array
Velocity2 “Velocity2” float Array
Velocity3 “Velocity3” float Array
ElectronDensity “ElectronDensity” float Array
HIDensity “HIDensity” float Array
HIIDensity “HIIDensity” float Array
HeIDensity “HeIDensity” float Array
HeIIDensity “HeIIDensity” float Array
HeIIIDensity “HeIIIDensity” float Array
HMDensity “HMDensity” float Array
H2IDensity “H2IDensity” float Array
H2IIDensity “H2IIDensity” float Array
DIDensity “DIDensity” float Array
DIIDensity “DIIDensity” float Array
HDIDensity “HDIDensity” float Array
Metallicity “Metallicity” float Array
ExtraType0 “ExtraType0” float Array
ExtraType1 “ExtraType1” float Array
GravPotential “GravPotential” float Array
Acceleration0 “Acceleration0” float Array
Acceleration1 “Acceleration1” float Array
Acceleration2 “Acceleration2” float Array
gParticlePosition “ParticlePosition” FLOAT Vector
gParticleVelocity “ParticleVelocity” float Vector
gParticleMass “ParticleMass” float Array
gParticleAcceleration “ParticleAcceleration” float Vector
gParticleNumber “ParticleNumber” int Array
gParticleType “ParticleType” int Array
gParticleAttribute “ParticleAttribute” float Vector
gPotentialField “PotentialField” float Array
gAccelerationField “AccelerationField” float Vector
gGravitatingMassField “GravitatingMassField” float Array
gFlaggingField “FlaggingField” int Array
gVelocity “Velocity” float Vector